Product designer, formerly an architect.
I help early-stage teams interview their users, sharpen their message, and design everything they ship.
From the first interview to launch, I work alongside marketing teams and engineers to create one clear experience, from the message people read to the screens they use.
STAY TUNED
From my work as an architect and visual designer.











As a teenager, Atin found her mother's college psychology textbook and spent late nights reading about how the mind works. It turned into a lifelong fascination with human cognition.
She earned her BS in Architectural Engineering, then her MS in Interior and Spatial Design at Politecnico di Milano. Her background in architecture taught her that the context a problem lives in is often as important as the problem itself.
That's what eventually pulled her toward UX, a field built on understanding people's behavior and designing around it. She later earned her second MS in Human-Computer Interaction from the University of Maryland.
Atin has worked with startups tackling everyday challenges: equipping students with entrepreneurship skills in an unforgiving job market (xFoundry), untangling the systems growing local businesses need to scale, and connecting incarcerated individuals with the families they love (Flikshop).
Atin believes in the stories behind the work, and uses her multidisciplinary design skills to tell them well.
Skills
- 01 UX/UI Design
- 02 Product Management
- 03 Design Thinking
Toys
- 01 Figma
- 02 AI-powered tools
- 03 Procreate
Interests
- 01 Riding my bike
- 02 Storytelling
- 03 & things I know nothing about
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Designing a scheduling system for small business owners and their teams.
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Researching playful pedagogy platforms with Professor Caro Williams-Pierce at the University of Maryland.
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Growing avocado trees at home.
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Experimenting with interactive print media and analog photography.